Ultimate Epic Battle Simulator

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언어인터페이스음성자막
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러시아어
한국어

Ultimate Epic Battle Simulator

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.

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Steam 출시일

2017. 6. 1.

개발사

Brilliant Game Studios

퍼블리셔

Brilliant Game Studios

게임 모드

싱글플레이어

전체 기간 리뷰

대체로 긍정적

77%12,246 리뷰

사용자 태그

시뮬레이션샌드박스전쟁전략액션유머중세폭력싱글 플레이어고어인디판타지

장르

액션어드벤처인디시뮬레이션전략

게임 정보



The Game:

Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!

The Technology:

Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.

Yes I worked hard to bring this game to life, may you all inflict carnage upon it!

시스템 요구 사항

최소

최소:
  • 운영 체제 *: Windows Vista Or Later
  • 프로세서: Intel Core i5 4590, AMD FX 8320 or greater
  • 메모리: 8 GB RAM
  • 그래픽: (DirectX 11) AMD Radeon HD 5770 1024MB | NVIDIA GTS 450 1024MB | Intel HD4000 @720P.
  • DirectX: 버전 11
  • 저장 공간: 5 GB 사용 가능 공간
  • 사운드카드: N/A

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